Processes & Interactive Storytelling

Chris Crawford
Feb 26 @ 5:30pm

Chris Crawford is an American game designer who developed games like Eastern Front for the Atari and Balance of Power for the Macintosh. From the beginning, he was known as an advocate for game design as an art form, leading him to self-publish The Journal of Computer Game Design and found the Game Developers Conference. In 1992, Crawford withdrew from commercial game development to focus on experimenting with ideas for interactive storytelling systems. He will first lecture for 30-40 minutes about the difference between plot as process and plot as object, and what that means for the implementation of interactive narratives. We will spend the rest of the time on q&a.

Please RSVP to [email protected] for the zoom link.